Wizorb : A job title, or just a clever portmanteau?

Not pictured - awesome transformation sequence of an old man in robes mutating into that tiny blue ball.

Breakout is one of the most timeless games ever conceived. Its influence from its predecessor Pong is direct, but the transformation into a single-player puzzle game push it to this weird level where it becomes all too easy to get absorbed for hours at a time. It’s available in some variation for almost any platform in existence, including the TI-83 calculator that I used in high school to bust bricks instead of getting any actual work done. Whether you know it as Arkanoid or Brickout, or even a distant cousin such as Peggle, people around the world have been exposed to it for over 30 years. Wizorb, recently released by indie developer Tribute, is yet another permutation of the classic formula, but distinct enough with its changes that it’s worth taking a peek at.

In case you’re in the minority that hasn’t had the privilege of playing a Breakout game before, the way it works is beautiful in its simplicity. You control a paddle at the bottom of the screen above a pit, and bounce a ball back and forth from the paddle to the bricks above, breaking them on contact, and clearing a level when all of the blocks are gone. It’s not rocket science, but it doesn’t need to be in order to be incredibly addicting. Wizorb mixes this up a bit because your ball is actually a WIZARD, and you have a mana bar and spells to cast to aid you in your noble quest to rid the world of the Brick Menace. Mana potion power-ups drop from bricks you break, giving you more power to shoot out fireballs or to alter the trajectory of the wizardly sphere. Again, it’s still not rocket science, but the spell-casting adds another layer onto the basics to keep things fresh and fun.

There are plenty of other ingredients to the mixture as well. Wizorb carries some strange devices from other genres, such as an RPG-lite town to wander around, boss battles at the end of each area, and a simple world map. Bricks also have the chance to drop coins and gems, which you can use in between brick-breaking-bouts to fund the distraught town, which will give you a variety of bonuses the next time you head into the fray. Getting keys to open locked areas in the stages (usually bonus rooms, full of extra lives and other goodies) and even building a castle rampart below your paddle to protect your Wizorb from falling into the pit below are a couple more notable examples of new spins on the old formula.

The presentation is no slouch, as the game has an appealing retro look. The sound design and graphics put it somewhere in the 8-bit to 16-bit spectrum, though I’m not quite sure where exactly it falls. The animation is fluid and the color palette plucks the nostalgia strings in your brain. The “old school” style is nothing unique, but when it’s done right, it can stand out from the rest, and this is a clear example of how to do so.

Wizorb is available on Windows, Mac and Linux at Gamersgate, Desura and Gameolith (see each store for platform availability) for $2.99 USD, so the next time you’re pining to break a few bricks paddle-style, there’s a very affordable way to do it with some new flair. I mean, if you have the choice to knock out some bricks with a ball, or to do it with a WIZARD BALL that can shoot FIREBALLS, which option sounds more appealing?

4 out of 5

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